Quote Originally Posted by bluegtp91 View Post
That's awesome...

but then I get to play devil's advocate on ya with the driver mod...I had an XP, Headers, 3.4", stock heads/transmission/GenIII blower/TB/pump gas with a tune and other small supporting mods...and went a best of 13.43...alas my trap speed was a little more than 10mph less (104)but I had less than a grand into it...I don't know what your setup cost you at the time of you running it...but if I had slicks and a smaller pulley with some race gas...I woulda been rollin' into the 12's easy. Reason it didn't? Car hates the track and I hate the car.

I'm just pointing out that if your looking for numbers they can be achieved pretty easy if you can drive your car right. By all means though...if your wanting to turbo it...then I wouldn't be the one to stray you from it...because turbo setups are baller as sh1t.
I agree with a S/C build you can work your way well into the 13's or into the 12's with slicks. My car is a very basic build, but I don't launch the car at the track and my 13.01 was on a 2.4 60'. If I were to launch on a slick (trans holding, lol) I could imagine it could drop 6-8 tenths without much trouble.

Hate to say it, but I am a roll racer at heart and enjoy sticking with LS cars who run a solid second faster than me at the track while on the street. If your looking for shock and awe with your car then IMHO a turbo is the way to go. Opening that cutout and surprising nice cars can never get old.

Everything boils down to what your looking for. The first thing I tell people who ask me about a turbo GP as a daily is you should have another car you can count on. In my experience a turbo car can be temperamental sometimes.